Big Bad World

its a big scary place out there, and navigating around is going to become increasingly important.

Ive updated the world map to now have hexes overlayed.

new sexy hap map

it took a little bit of careful measuring to get all our historical travel times consistent, but this is now all squared away I believe. What Suboptima need to know is as follows…

Hex Travel times

  • On foot: 1 hex = 2 days travel
  • On Horseback: 1 hex = 1 days travel
  • By Ship: (small craft, or incompletely manned large vessel): 2 hexes per day.
  • By Ship: ( very fast, large vessel): 3 hexes per day.
  • By Ship: ( Galleon/ man-o-war/Pirate ship -counts as a “stronghold btw”): 5 hexes per day.
  • By Tower: Instant
  • Other modes of travel will be added as your invent/discover them.

e.g

As discussed at last session, you all have a horse outside the mansion ( well, you did last time you checked a few hours ago) – across the badlands and delta to the swamp is 1 week of travel. Using Throkks half crewed caravel in a box, its 2 hexes/day, so 4/5 days travel depending on where you want to land.if you walk it, 14 days hike.

You can force a march and skip sleep to cover more distance. this gives +1 hexes traveled in that day, but must save vs exhaustion point. this makes sense to me as hiking all day and night will give proportionately good returns, horses will tire and slow down so returns drop, whereas a ship is sailing ahead overnight anyway on a skeleton crew, so keeping the full crew up to squeeze every last drop of efficiency out of the wind is going to have diminishing returns.