Long way from Home

Vazza inhaled deeply and signed. The sweet scent of honeysuckle carried on the breeze, with only the faintest suggestion of the lavender from the next valley dancing around the periphery of his senses, playing with him. The landscape was like an oil painting, the sunlight twinkled across the vineyards and bounced off the pristine whitewashed houses that lined the river. Vazza knew the water was cold and clear on a day like today, and almost as crisp as the dry , fruity white wine these grapes would produce. His homeland… Tranden, its lands glowed lush and vibrant all year round, the meadows saturated with deep purple wild flowers and the crimson fuchsia tumbling from hedgerows as one rode past. Children’s laughter joined the birdsong and caught his attention, and he turned on his horse he watched a beautiful peasant maiden chasing her sisters through the neatly maintained lanes of grapes, her blonde curls tumbling from underneath her suncap, bouncing around her perfectly slender jaw. She was fair indeed. Vazza smiled and urged the horse onwards. She turned to him as he approached, the white mare picking its way delicately through the yard. Her were eyes were sapphire blue and wide like saucers as he approached, almost too big as they gleam up at him. She opened her mouth to speak, her lips full and blood red against her porcelain skin, parting slowly for him with the unmistakable promise of the evening to come and heady wine fueled secrets to be shared.

“Wake up you useless shit-munching dick-nosed fat fuck” she whispered.

Vazza jerked upright in the saddle. They had stopped suddenly and James had delivered a swift elbow to his ribs to bring him to attention. He thoughtfully thumbed  his nose and frowned as he peered into the darkness. Vazza fucking hated the South. The land was shit, the food was shit, the people were shit and the weather was complete shit. The had just spend a whole fucking week riding across some plains after paying a small fortune to the ruler, who was no more than a man in a tent. If the knights of Tranden so wished, they could run the entire khanate down in a mornings work he suspected.

He adjusted his belt and freed up his sword arm, pushing the grizzly trophys of the slain dog men to one side. They had fought like.. well.. the animals they were, but they should have thought of that before they had crossed the path of the warriors of Tranden. It would sure be a tale worth telling back in the court of the Earl, the trophies might finally earn him the knighthood he had so cruelty been denied this last season.

He peered ahead into the black night.

“Why have we stopped”

“Something spooked the horses”

Vazza rode to the front of the line, nodding to Sustack. He had returned from Porta Verde empty handed, no lead on the quarry. This had displeased the captain greatly. He could kiss that vineyard goodbye that Sustack could. Vazza chuckled, pleased to see Sustack fail. Maybe Vazza would give him a job in his mill when he was knighted. Never liked Sustack. Had a weird nose Sustack. Too straight.

As Vazza stared on, he saw two flickers of torch light in the distance begin to approach him. Too far away to be important, but then why had the horses stopped so. As the points of light drew closer detail began to emerge.. they didn’t flicker, rather they .. blinked, they were eyes. Vazzas heart began to pound in his chest, almost clinking off the breastplate. A few seconds later and the shape formed out of the night.. a man? Oh by the twins, the smell of blood was in the air. Vazza fucking hated the South…

The man stood silently, the eyes glowing a deep swell of amber, like a sun setting on a particularly troubling day.

Captain De Fleur addressed the figure.

“We wish to pass through here, please stand aside, by order of the Earl of Tranden”

A long silence followed before the voice responded, a gravely, world weary male voice.

“Have you paid your taxes to the Khan to pass this way”

“We have, you work for the Khan?”

“And you killed those dog-men” dragged the voice

“And what of it, they were abominations”

“It seemed like you stormed their camp at night”

“The tactics of battle are but details, the story is of victory and bravery”

In the still night, Vazza felt a bead of sweat begin to form at his lower back, pooling under the wool and leather.

“And why are you riding South oh brave ones?”

De Fleur withdrew the scroll and passed it to Sustack, who dismounted and slowly approached the figure. The glowing eyes fell on the scroll, and on the portrait. The handsome half elf. They had been tracking him for months now, but the only good lead they had was beaten out of that Kossovian wine merchant a few weeks ago.

“You seek this half-elf. What did he do?”

“He is a thief, a charlatan, and a seasoned criminal. He took something of great value from a very powerful person.”

“What did he take exactly?” the voice rasped

“We.. er.. I.. am not paid to know such things, only to retrieve him and his possessions”

The eyes blazed now as they stared back at De Fleur.

“Do you know this … crook? Who are you? Speak or feel the kiss of Tranden Steel”

“Sir” came a call from the rear. Vazza spun around, the dread rising in this throat like bile. There was another pair of eyes behind them. The horses snorted and stamped the ground, the smell of the panic spreading through the ranks. Vazza pulled hard on the reins to maintain control of the beast. His stomach sank as his bowels loosened. Another pair. Another. Another. Within a few seconds, dozens of the orange eyes had emerged from the undergrowth. They were surrounded.

“My name is Squint”

Vazzas horse rose up in terror as he lost his grip on the leathers. Sailing backwards through the air Vazza had a lot of time to reflect on the factors that had lead him to take this quest to retrieve the Errant Bentbuck. Greed for one. Gold. Wine. Lust. Ambition. Hubris. As the ground rose up to meet him, one simple universal truth had become crystal clear to him however , the words punched from his lungs and the rocks buckled his breastplate and crunched his spine skywards.

“I fucking hate the South”

Home improvement

Taahirs tower is the first structure  acquired by the party, and perhaps is the first building in a bastion that might someday become a part of your stronghold. Or you might send it straight to hell. Who knows?

As Klaus and Taahir become increasingly familiar with the tower, a number of potential upgrades have occured to them:

Upgrade Cost Time
Alarm system 500g 1 day
Reinstalling the Alarm would allow the tower to teleport randomly to a safer location when intruders are present within – needs to be activated by a 4 digit code on the way out/in.
Channelling crystals 1500g 2 days
A sort of visual high dimensionality reduction technique, The crystals help refract the kaleidoscope of potential future images in front of Ernodal into a more condensed and aggregate form – Allows Ernodal advantage on all rolls when piloting/skill challenges in the tower
Walkii Talkii Rune 2000g 2 days
An ancient method of sending messages magically before the classic copper wire technique was perfected, this allows users of magic to communicate to those in the tower who are inside in the room with the runes etched into the wall – allows unlimited message spell between magic users and residents of the room
Decoction station 3000g 3 days
A bubbling desk full of alchemical contraptions fizzing, puffing and stewing in a series of ongoing distillations. Generates 1 greater healing potion per day. Can hold 10 potions in total.
Home Alone 500g per trap 1 day per trap
Swinging logs, paint buckets on doors frames, tripwires and glue painted floors. If you can dream it, Klaus can make it. Can be primed as an action and used as protection, should you ever wish to prevent unwanted entry into the Tower.
Backdoor 500g 1 day
A hidden exit in the pantry that leads to a small slide behind Taahirs shelf of condiments and fine teas. Provides an additional escape route.
Electrum plated antidiscombobulation girdle 5000g 4 days
A rather uncomfortable looking full body girdle that can be built into the pilots chair and attaches Ernodal firmly into the tower. It delivers high voltage shock to the Lumbar spine when the liquid electrum pseudo-level detects any acceleration in a Euclidian plane outside 2 standard deviations the normal variance for the trip thus far. The effect allows Ernodal to reroll any skill roll once per trip. Effect stacks with channeling crystals.
Teatime Motherfuckers 500g 1 day
Taahir finishes fabricating his exquisite jade teapot, with a duplicate image of this tower etched into the side, flanking Throkks Caravel. The perfect accompaniment to his family blend of tea from Salt in Wounds ( perfected by his cousin Barry), pausing for tea (10 mins) grants 1d8 temp hitpoints for 6 hours to the party.

A stroll down the Winding Path

Any map location the Ernodal can confidently sense through the path can be jumped to safely in a matter of seconds. (those are the place names currently visible on the winding path navigation screen)

Using the winding path however is a high risk, high reward mode of transport. It will almost always be safer to travel by land/sea, but this will usually take much longer.

Jumping to undiscovered destinations is possible, but is increasingly difficult with distance, and unfamiliarity. This will affect the group skill check DC and number of required successes to accurately jump. Some good RP might help Ernodal visualise undiscovered locations (perhaps items/ people / lore of an area might make the task easier, who knows? If you can make a good case, then its allowed).  The more difficult the jump the greater the punishment for failure.

The tower is not built for the trauma and structural challenge of multiple jumps in succession. One jump can be performed per 24 hours safely, after which Taahir and Klaus busy themselves reinforcing the inner walls of the building and repairing the engine room, replacing broken teapots etc. Further jumps can be attempted but will either negatively affect the group skill check DC and/or run the risk of misadventure.

Failed jumps will be subject to the narratively dramatic whims and fickle and absolutely  unfair punishments of the DM as he takes out his work related stress on the players. Jumping a tower straight into a civil war battlefield on a demi-plane of hell for example, is likely an unwanted outcome and shall prove rather difficult for everyone to survive. Consider this your warning.

Choices and consequences

“How could Celeste die better than facing fearful odds, for the turtles of the oceans, and the glory of her Gods?” – Thomas Babington Macaulay – that terrible Oblivion movie.

 

Ice blossomed from Ernodal’s hands as the Nihilith surged forwards. The sounds of battle were suddenly cut off as a frozen sphere closed around him. Immobilised, Ernodal could only wince as the lashing tentacles slammed into the ice. Initial panic gave way to relief as the magic held firm against the monster’s frantic attacks. Ernodal laughed as the iceberg floated slowly upwards, carrying him away from the trashing aberration. As the magic faded and ice began to melt in a familiar voice echoed inside his mind.

“I’m impressed Ernodal. I didn’t think you’d have the ruthlessness to let one of them die in your place.”

Spinning around clumsily while he tried to reorient himself in the flooded chamber, Ernodal saw Celeste press the attack on the Nihilith. Unable to swing her sword underwater she was darting forward like a fencer, divine power flashing from her eyes with every thrust. Wherever she struck sections of the Nihilith’s undead carapace seemed to crack and dissolve away into dust. The horror lashed out viscously but Celeste didn’t appear to feel the blows, seemingly immune to the corrosive slime. For a few moments the Nihilith reeled backwards before the relentless attack, but with a sudden twist of its muscular tail the monster lunged forward, jaws agape.

Celeste didn’t flinch. Her face impassive, she locked eyes with the oncoming abomination and lunged forward, driving her blade to the hilt even as her bones shattered. Ernodal screamed and tried to swim forward but the voice resonated in his skull again.

“Relax Ernodal. She’s dead and rotting where you left her corpse. Remember? Her Gods weren’t listening. But I was. None of you could save her.”

Ernodal flinched. He remembered the long silent trek back to the surface, none of them able to look the others in the eye.

“Such a shame. All that power you’ve stolen from me, all those little demons you command and none of it did you any good. I know how hard it is to be let down by incompetent subordinates. But that’s the risk of stealing without understanding. You’ll never have the right tools for the job.

Ernodal’s demons appeared, swimming around him in a circle.

“What else could you have done? You saw that these two couldn’t even touch the Nihilith. This one might have harmed it, but she would have killed half your friends as well. This one… well, he would have killed your friends and left the Nihilith unharmed. Hilarious.”

“Get out of my head!” The swimming demons vanished.

“Calm down Ernodal. I’m not here to mock your failure. I told you before I could help. You couldn’t save Celeste with any of your demons, but with my guidance you could have. If you’d only asked, I could have sent you someone… special.”

A new demon appeared, wavering and indistinct. Whispers drifted through Ernodal’s mind.

Nexus.

Archetype.

Tutelary.

“Isn’t it magnificent? This one could have saved Celeste. It could save the rest of your friends next time. And all you have to do is ask nicely. Say please”.

Ernodal was silent.

“There’s no catch here Ernodal. We have mutual interests and I don’t want you to fail. But take your time. Think about it. Maybe you need to watch someone else you care about die before you ask for my help. I can wait.”