Storm Kings Thunder Rules
The DM is a fickle creature and changes the rules at whim.. The following is an incomplete set of house rules.
- We are here to have fun and I am human, sometimes my calls are bullshit and counter to what’s in the book but in the words of the great DM “meh”.
- Passive perception is bullshit. Extra details may be passed to perceptive people for them to then do spot checks on.
- Darkvision is bullshit, totally nerfed.
- Banishment is nerfed, need to actually have something the creature finds repulsive.
- Material costs are a thing.
- 10hp of healing = one death save.
- Dead PCs are largely dead, raising spells below lvl 9 have a high chance of failure.
- A potion takes an action to use.
- Within reason if you can justify why using a skill check of something other than the DM called in RP terms you can use it.
- A hit on an unconscious person counts as a critical and as two automatic death saving throw failures.
- Multi casting spells. Here are the legal permutations of cantrips and lvl1+ spells used as actions and bonus actions:
- Cantrip (action) + Cantrip (bonus)
- Cantrip (action) + Spell (bonus)
- Spell (bonus) + Cantrip (action)
Here are the illegal permutations:
- Spell (action) + Cantrip (bonus)
- Cantrip (bonus) + Spell (action)
- Spell (bonus) + Spell (action)
- Action Surge spells. You can cast two leveled spells if you use action surge. Legal permutations:
- Spell (action) + Spell (action surge)
- Cantrip (action) + SpellĀ (bonus action) + CantripĀ (action surge)
Illegal permutations:
- Spell (action) + Spell (action surge) + spell/cantrip (bonus action)
- Cantrip (action) + Spell (bonus action) + Spell (action surge)