House Rules

Storm Kings Thunder Rules

The DM is a fickle creature and changes the rules at whim.. The following is an incomplete set of house rules.

  • We are here to have fun and I am human, sometimes my calls are bullshit and counter to what’s in the book but in the words of the great DM “meh”.
  • Passive perception is bullshit. Extra details may be passed to perceptive people for them to then do spot checks on.
  • Darkvision is bullshit, totally nerfed.
  • Banishment is nerfed, need to actually have something the creature finds repulsive.
  • Material costs are a thing.
  • 10hp of healing = one death save.
  • Dead PCs are largely dead, raising spells below lvl 9 have a high chance of failure.
  • A potion takes an action to use.
  • Within reason if you can justify why using a skill check of something other than the DM called in RP terms you can use it.
  • A hit on an unconscious person counts as a critical and as two automatic death saving throw failures.
  • Multi casting spells. Here are the legal permutations of cantrips and lvl1+ spells used as actions and bonus actions:
    • Cantrip (action) + Cantrip (bonus)
    • Cantrip (action) + Spell (bonus)
    • Spell (bonus) + Cantrip (action)

    Here are the illegal permutations:

    • Spell (action) + Cantrip (bonus)
    • Cantrip (bonus) + Spell (action)
    • Spell (bonus) + Spell (action)
  • Action Surge spells. You can cast two leveled spells if you use action surge. Legal permutations:
    • Spell (action) + Spell (action surge)
    • Cantrip (action) + SpellĀ  (bonus action) + CantripĀ  (action surge)

Illegal permutations:

  • Spell (action) + Spell (action surge) + spell/cantrip (bonus action)
  • Cantrip (action) + Spell (bonus action) + Spell (action surge)